Updated on: 24/05/24
The objective of this project is the development of a game with hack and slash elements, souls like combat, rpg game. all this with an art direction focused on biopunk elements and the concept of
bioluminescence using neon lights.
The use of Ureal Engine gives me the precise graphic level for The Dark Side, its lighting and reflection system makes the use of neon lights very attractive. Also the use of its particle system and Niagara effects allows me to make both the environment and the combat look with a unique beauty. In addition to being an engine that allows you to optimize models,
lighting and environments.
With blender I modified the models such as: main character, enemies, vegetation environment, animations and armor.
Unreal Engine 4 / Blender / Adobe Photoshop / Adobe Ilustrador