"The Dark Side," developed in Unreal Engine 4, immerses players in a sci-fi world of alien biopunk art and bioluminescent flora. Using Blender, we craft unique characters and 3D models. Marketplace assets for visual effects and animations are rigorously modified for a distinct look.
Updated on: 24/05/24
Updated on: 24/05/24
Updated on: 24/05/24
Updated on: 24/05/24
Updated on: 24/05/24
Sebastian is an indie game developer who harnesses the power of Unreal Engine 4 and Blender to bring his projects to life. With expertise in 3D modeling, visual effects, web design, and blueprint programming for Unreal Engine. Sebastian crafts immersive experiences that push the boundaries of interactive storytelling. His diverse skill set allows him to seamlessly blend intricate interfaces, captivating visuals, and dynamic gameplay mechanics into his creations. In addition to his work in game development, Sebastian has a passion for exploring the intersection of technology and art, constantly seeking new ways to innovate and inspire through his projects.