Main character

Updated on: 24/05/24

Description of the main character

The main character was based on a model of a female spacesuit, which was modified in Blender to achieve a style more in line with biopunk art, incorporating neon lights. The use of unreal engine enhances the visual design of the suit by bringing it to life with the neon lights and particles that implement the suit's visual effects. In the game, players assume the role of a bounty hunter who performs missions and eliminates enemies. As they demonstrate their skills, they unlock new abilities, adding dynamism to the game

  • Development tools:
  • Unreal Engine 4 / Blender / Adobe Photoshop / Adobe Ilustrador

Project objectives:
  • 1. Develop a game with 5 main melee weapons, 5 ranged weapons and 10 different skills.
  • 2. Create 3 bosses with unique abilities and mechanics.
  • 3. Design and build 3 levels with different environments and challenges.
  • 4. Design up to 10 unique enemies, each with their own behavior and combat style.
  • 5. Create up to 10 destructible objects with drop upgrades.
  • 6. Prepare a demo of the game for release on Steam.